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Forces and Motion

Isaac Newton and the 3rd Law of Motion

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Submitted by Rich on Mon, 04/30/2018 - 14:37

Isaac Newton

Isaac Newton is well-known for the apple that hit his head and the discovery of gravity.  His three Laws of Motion, however, are among the most famous laws of physics.  In this lesson, we are especially interested in Newton’s Third Law of Motion—all forces between two objects are equal in magnitude and opposite in direction.  We will be studying collisions between two identical carts that are bouncing back-and-forth, much like a Newton’s cradle with just two steel balls.  Repelling magnets attached to the front bumpers of each of the carts al

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Physics, Science and Math Days

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Submitted by DaveBakker on Wed, 04/18/2018 - 23:40

Amusement parks provide an authentic opportunity to conduct real science and apply physics and math concepts in real-world situations.  While visiting an amusement park, not only will you have a fun-filled day of riding rides, but you will get to apply what you have learned about estimation, measurement, motion, forces, gravity, energy, and systems.

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How does an Accelerometer Work - Physics of Probeware

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Submitted by clifton on Mon, 04/16/2018 - 21:39

Introduction to Accelerometers

What does an accelerometer measure? The obvious answer is acceleration, but that's not really true. An accelerometer actually measures normal force or restoring force which we equate to acceleration using the formula, F=ma. This article will explain the fundamental operating principles of accelerometers and answer the question: how does an accelerometer work? We will also investigate the capabilities and drawbacks of accelerometers in certain applications.

You can investigate these concepts on your own using:

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Two Voyagers Connected to a Single Device via Phyphox: An Experiment to Determine a Cart’s Wheel Radius

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Submitted by Rich on Thu, 04/12/2018 - 22:02

It would be nice if one could connect two (or more!) Voyagers to the same device—say to an Android device or an iOS device running an app that could display concurrent data collection from both Voyagers.  Such a capability is possible by the use of Phyphox (physical phone experiments), an app developed at the 2nd Institute of Physics of the RWTH Aachen University in Germany.  The author of this lesson has been working with a pre-release Android version of this app that supports BLE (Bluet

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PocketLab HotRod Ramp: A Study in Rotational and Translational Motion

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Submitted by Rich on Mon, 03/26/2018 - 01:31

This project will get your physical science/physics students involved in a number of Next Generation Science Standards, particularly in the NGSS science and engineering practices.  This investigation provides a nice opportunity for the students to (1) suggest hypotheses, (2) design an experiment to test their hypotheses, (3) analyze and interpret their data, and (4) use principles of physics to explain their observations quantitatively.

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Head-on Collision versus Crashing Into a Wall

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Submitted by Rich on Sat, 02/24/2018 - 03:56

 

Let’s imagine two scenarios:

1.       Two identical vehicles, each of whose speedometers reads 50 mph, travel toward each other and experience a head-on collision.

2.       Another identical vehicle, traveling at 50 mph, hits an unmovable, unbreakable and impenetrable rock wall.

Which collision is more severe from the viewpoint of one of these vehicles?

Voyager and Speedway Wonder™: Learning Angular Velocity in a Fun Way

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Submitted by Rich on Wed, 02/21/2018 - 19:54

Have your students attach Voyager to a Speedway Wonder™ car, set up a Speedway track of their own design, and they will be ready to challenge one another in a unique way.  The main idea is to collect angular velocity data while Voyager circuits the track.  Then by carefully studying the angular velocity graphs produced, determine posible layouts of the track.  A magnet at one location along the track, coupled with simultaneously measuring magneti

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PocketLab HotRod

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Submitted by PocketLab on Tue, 02/20/2018 - 22:48

The PocketLab HotRod is a fun and creative take on the classic “physics cart”, except it’s not boring and it doesn’t look like a brick on wheels.  Check out the video and read more here to learn more. 

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Hot Wheels Racing with PocketLab

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Submitted by PocketLab on Wed, 01/31/2018 - 18:45

Engage your students in engineering practices and classic force and motion and energy concepts in a fun and unique way. With a PocketLab attached to a Hot Wheels car and a track full of magnets, you'll be able to collect data on position, velocity, acceleration, and energy as your car zips up an over hills and around loops. Turn your students into theme park engineers and have them design "roller coaster" tracks, iterate on car designs for races, or teach basic concepts on position and velocity. This activity is sure to help engage your students in a meaningful way. 

No Ice Skates, No Rink, No Talent: NO PROBLEM!

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Submitted by Rich on Sat, 01/27/2018 - 21:55

Almost everyone enjoys watching the figure skating events in the Winter Olympic Games!  But only a select few worldwide with the required skills and God given talent have the opportunity to compete.  What about the rest of us?  We can’t even imagine how the Olympians manage to perform all of those fancy quad jumps and camel, layback, upright, and sit spins.  But we can sit in a chair, and with the right chair, we too can do a sit spin of sorts!  Add PocketLab and we can also learn some physics about conservation of angular momentum.

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